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Fix #if *_ENABLED inconsistencies, should check if defined #87286

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akien-mga
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Redo and extension of #87272 for the master branch.
See #87272 (comment) for rationale.

This shouldn't change behavior, but makes things consistent with the rest of the codebase and less error prone.

Co-authored-by: Caroline Joy Bell <halotroop2288@proton.me>
@akien-mga akien-mga force-pushed the fix-preprocessor-if-ENABLED-checks branch from 33a7e8a to 0a7579b Compare January 17, 2024 09:30
"Windows": "#ifdef WINDOWS_ENABLED",
"Mac OS X": "#ifdef MACOS_ENABLED",
"Android": "#if defined(__ANDROID__)",
"Android": "#ifdef ANDROID_ENABLED",
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I added this, which is the only functional change in this PR.
I couldn't see a reason why this one used a compiler-provided macro instead of our own like other platforms.

I guess at the time it was authored we might not have had an ANDROID_ENABLED define yet? Or it was just an oversight.

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Did a quick blame trip, seems like this was added in 40b0c55 as is, but that was copied from the defines used at the time in main/input_default.cpp. And those date back to af633c7, which already had the ANDROID_ENABLED define, so I think this was just an oversight.

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@YuriSizov YuriSizov Jan 17, 2024

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which already had the ANDROID_ENABLED define

Well, we had it since GODOT IS OPEN SOURCE, so I think your assessment is correct. It's strange, because it's inconsistent, but you'd have to ask Ariel about it, because it originates from 0d80726. 🙃

@YuriSizov YuriSizov merged commit b6a2c78 into godotengine:master Jan 17, 2024
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Thanks!

@akien-mga akien-mga mentioned this pull request Jan 29, 2024
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2 participants