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Use Python venv if detected when building VS project #84593
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Calinou
added
bug
topic:buildsystem
cherrypick:4.1
Considered for cherry-picking into a future 4.1.x release
cherrypick:4.2
Considered for cherry-picking into a future 4.2.x release
labels
Nov 7, 2023
akien-mga
changed the title
use venv if detected when building godot.sln
Use Python venv if detected when building VS project
Nov 11, 2023
yedpodtrzitko
approved these changes
Nov 27, 2023
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lgtm, but I'm not part of the devteam :)
akien-mga
approved these changes
Nov 29, 2023
Thanks! |
YuriSizov
removed
the
cherrypick:4.2
Considered for cherry-picking into a future 4.2.x release
label
Dec 5, 2023
Cherry-picked for 4.2.1. |
YuriSizov
removed
the
cherrypick:4.1
Considered for cherry-picking into a future 4.1.x release
label
Jan 23, 2024
Cherry-picked for 4.1.4. |
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resolves #84555
this works for me and solves my problem. I want to use a
venv
to isolate my scons installation from the rest of my system but using it is incompatible with the generatedgodot.sln
since the call toscons
assumes it's installed globally.If a virtual environment is activated, the
VIRTUAL_ENV
env var should contain a path to its root, and from there we can build the proper command.No hard feelings if we don't wanna merge this, but it's useful to me ;)