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Particles: Fix directed points not working, and fix friction formula #83831

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merged 1 commit into from
Oct 24, 2023

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QbieShay
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Fixes #83811

Fixes friction formula. It was supposed to be like this when i made it, but i just lost track of it so it stayed with a wrong formula. Video comparison:
Left current, Right updated.
https://github.com/godotengine/godot/assets/7917475/1b485e35-66dd-4801-b713-00d6b9aa5bba

Credit to @RPicster for the formula

@QbieShay QbieShay added this to the 4.2 milestone Oct 23, 2023
@QbieShay QbieShay requested a review from a team October 23, 2023 10:03
@AThousandShips AThousandShips changed the title Fixed directed points not working, and fixig friction formula Fixed directed points not working, and fixing friction formula Oct 23, 2023
Co-authored-by: RPicster <picster@pixelgod.net>
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@AThousandShips AThousandShips left a comment

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Style looks good, can't comment on the functionality

@akien-mga akien-mga changed the title Fixed directed points not working, and fixing friction formula Particles: Fix directed points not working, and fix friction formula Oct 23, 2023
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@clayjohn clayjohn left a comment

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Looks good.

For a future PR we need to go back and clean up emission_tex_size and just store the size. Each call to textureSize() has the same cost as a texture read, which adds a lot to the cost of particles. But since this is an existing issue in the code, let's do that in a follow up PR

@akien-mga akien-mga merged commit e8d57af into godotengine:master Oct 24, 2023
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Thanks!

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In 4.2 GPUParticles3D using Directed Points emission shape doesn't affect particle initial direction
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