Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add sdf_collision property description to LightOccluder2D #82906

Merged
merged 1 commit into from
Oct 25, 2023
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Add sdf_collision property description to LightOccluder2D
  • Loading branch information
LinuxUserGD authored Oct 6, 2023
commit 72c2d7d0daa40961641a7d38aa4da749c6a43af1
1 change: 1 addition & 0 deletions doc/classes/LightOccluder2D.xml
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@
The LightOccluder2D's occluder light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
</member>
<member name="sdf_collision" type="bool" setter="set_as_sdf_collision" getter="is_set_as_sdf_collision" default="true">
If enabled, the occluder will be part of a real-time generated signed distance field that can be used in custom shaders.
</member>
</members>
</class>