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[3.x] Additive Animation Fix (and Sub2 node feature) #76310
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Commits on Jan 20, 2024
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Adds the Add2 option: Add directly. Default behaviour is current behaviour to preserve backwards compat. New node Sub2 subtracts pose. Doesnt change any existing nodes. This is a messy commit and news some polish but is is a good first draft. Use blender NLA to test what additive animations should look like :-)
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Fixed issue with negative blend weights.
Tested with a blend tree with blend spaces as leaves instead of animation nodes. This means we have to pass use_blend flag to animation state inside _blend_node instead of blend_input.
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Update scene/animation/animation_blend_tree.cpp
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Update scene/animation/animation_blend_tree.h
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Update scene/animation/animation_tree.cpp
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Update scene/animation/animation_blend_tree.h
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Update scene/animation/animation_tree.cpp
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Update scene/animation/animation_tree.cpp
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Update scene/animation/animation_tree.cpp
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Update doc/classes/AnimationNodeAdd2.xml
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