Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix TileMap occluders having a wrong transform #66982

Merged

Conversation

groud
Copy link
Member

@groud groud commented Oct 6, 2022

Fixes #65572

I also added some processing in NOTIFICATION_ENTER_CANVAS and NOTIFICATION_EXIT_CANVAS. I copied what was done in LightOccluder2D. I guess it could avoid further issues.

@groud groud added this to the 4.0 milestone Oct 6, 2022
@groud groud requested a review from a team as a code owner October 6, 2022 12:13
@akien-mga akien-mga merged commit 6b0ab4d into godotengine:master Oct 6, 2022
@akien-mga
Copy link
Member

Thanks!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Vulkan: Occlusion/Shadows on 2D Tilemap not working after change_scene(...) (Godot 4.0-alpha15)
2 participants