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@manueldun manueldun commented Oct 3, 2022

It was a wrong expression in a if statement that always triggered the error dialog and returned in the "_file_selected" method.

Everything else seemed to be correct I think.

bugsquad edit: Fixes #66700

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btw see this pr #66718 to compile for visual studio

@akien-mga akien-mga merged commit 4e237ed into godotengine:master Oct 3, 2022
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Thanks!

@manueldun manueldun deleted the loadSavedMaterial branch October 3, 2022 11:11
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Cannot Load Saved Materials
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