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Implement Physical Light Units in Vulkan Renderers #63751

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merged 1 commit into from
Sep 1, 2022

Commits on Aug 31, 2022

  1. Implement Physical Light Units as an optional setting.

    This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.
    
    In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
    clayjohn committed Aug 31, 2022
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