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Send Mouse Enter/Exit Notifications independently of mouse focus #59555

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Mar 28, 2022
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31 changes: 5 additions & 26 deletions scene/main/viewport.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1603,29 +1603,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
_gui_call_input(mouse_focus, mb);
}

// In case the mouse was released after for example dragging a scrollbar,
// check whether the current control is different from the stored one. If
// it is different, rather than wait for it to be updated the next time the
// mouse is moved, notify the control so that it can e.g. drop the highlight.
// This code is duplicated from the mm.is_valid()-case further below.
Control *over = nullptr;
if (gui.mouse_focus) {
over = gui.mouse_focus;
} else {
over = gui_find_control(mpos);
}

if (gui.mouse_focus_mask == MouseButton::NONE && over != gui.mouse_over) {
_drop_mouse_over();
_gui_cancel_tooltip();

if (over) {
_gui_call_notification(over, Control::NOTIFICATION_MOUSE_ENTER);
}
}

gui.mouse_over = over;

set_input_as_handled();
}
}
Expand Down Expand Up @@ -1685,9 +1662,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}

Control *over = nullptr;
if (gui.mouse_focus) {
over = gui.mouse_focus;
} else if (gui.mouse_in_viewport) {
if (gui.mouse_in_viewport) {
over = gui_find_control(mpos);
}

Expand All @@ -1701,6 +1676,10 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
}

if (gui.mouse_focus) {
over = gui.mouse_focus;
}

DisplayServer::CursorShape ds_cursor_shape = (DisplayServer::CursorShape)Input::get_singleton()->get_default_cursor_shape();

if (over) {
Expand Down