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GPULightmapper exclude back-face triangles while calculating bounces #52618

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Commits on Sep 14, 2021

  1. GPULightmapper exclude back-face triangles while calculating bounces

    Edges that are at the edge of a plane, may get behind the scene and will hit
    back-face triangles which where included in the lighting calculations. This
    caused leaking of light at the edge of planes.
    
    In case a ray hits back-face triangle, it is skipped in the bounce calculations.
    williamd67 committed Sep 14, 2021
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