Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Allow Center Selection to work without any selection in 2D/3D editors #47629

Conversation

Calinou
Copy link
Member

@Calinou Calinou commented Apr 4, 2021

Follow-up to #47628.

When there is no selection, the camera will center around the world origin.

This helps people get back to the world center if they haven't added any nodes yet.

When there is no selection, the camera will center around the
world origin.

This helps people get back to the world center if they haven't added
any nodes yet.
@Calinou Calinou requested a review from a team as a code owner April 4, 2021 17:59
@Calinou Calinou added cherrypick:3.x Considered for cherry-picking into a future 3.x release enhancement topic:editor usability labels Apr 4, 2021
@Calinou Calinou added this to the 4.0 milestone Apr 4, 2021
@akien-mga akien-mga merged commit 2e87857 into godotengine:master Apr 16, 2021
@akien-mga
Copy link
Member

Thanks!

@akien-mga
Copy link
Member

Cherry-picked for 3.4.

@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Apr 26, 2021
@Calinou Calinou deleted the editor-allow-center-selection-without-selection branch August 3, 2021 16:02
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants