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@Chaosus Chaosus commented Apr 4, 2021

I think It's meaningless since texture uniform cannot be transformed to constant in any way, and currently, it throws an error.

This change just removes this option from that menu (for that node and all its derivatives):
image

@Chaosus Chaosus requested a review from a team as a code owner April 4, 2021 12:13
@Chaosus Chaosus added this to the 4.0 milestone Apr 4, 2021
@Chaosus Chaosus force-pushed the vs_prevent_texture_uniform_convert branch from 874c6f5 to a52ce36 Compare April 4, 2021 13:46
@akien-mga
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There's now a conflict to resolve.

@Chaosus Chaosus force-pushed the vs_prevent_texture_uniform_convert branch from a52ce36 to a786a9d Compare April 4, 2021 14:31
@Chaosus Chaosus force-pushed the vs_prevent_texture_uniform_convert branch from a786a9d to 44af52d Compare April 4, 2021 14:32
@Chaosus Chaosus merged commit 541bd55 into godotengine:master Apr 4, 2021
@Chaosus Chaosus deleted the vs_prevent_texture_uniform_convert branch April 4, 2021 15:09
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2 participants