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[Godot Physics]: Correct typo in moment of inertia calculations. #47284

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Mar 23, 2021
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10 changes: 5 additions & 5 deletions servers/physics_3d/shape_3d_sw.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -627,7 +627,7 @@ Vector3 CapsuleShape3DSW::get_moment_of_inertia(real_t p_mass) const {
return Vector3(
(p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z),
(p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z),
(p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y));
(p_mass / 3.0) * (extents.x * extents.x + extents.y * extents.y));
}

void CapsuleShape3DSW::_setup(real_t p_height, real_t p_radius) {
Expand Down Expand Up @@ -807,7 +807,7 @@ Vector3 CylinderShape3DSW::get_moment_of_inertia(real_t p_mass) const {
return Vector3(
(p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z),
(p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z),
(p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y));
(p_mass / 3.0) * (extents.x * extents.x + extents.y * extents.y));
}

void CylinderShape3DSW::_setup(real_t p_height, real_t p_radius) {
Expand Down Expand Up @@ -1064,7 +1064,7 @@ Vector3 ConvexPolygonShape3DSW::get_moment_of_inertia(real_t p_mass) const {
return Vector3(
(p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z),
(p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z),
(p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y));
(p_mass / 3.0) * (extents.x * extents.x + extents.y * extents.y));
}

void ConvexPolygonShape3DSW::_setup(const Vector<Vector3> &p_vertices) {
Expand Down Expand Up @@ -1424,7 +1424,7 @@ Vector3 ConcavePolygonShape3DSW::get_moment_of_inertia(real_t p_mass) const {
return Vector3(
(p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z),
(p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z),
(p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y));
(p_mass / 3.0) * (extents.x * extents.x + extents.y * extents.y));
}

struct _VolumeSW_BVH_Element {
Expand Down Expand Up @@ -1662,7 +1662,7 @@ Vector3 HeightMapShape3DSW::get_moment_of_inertia(real_t p_mass) const {
return Vector3(
(p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z),
(p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z),
(p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y));
(p_mass / 3.0) * (extents.x * extents.x + extents.y * extents.y));
}

void HeightMapShape3DSW::_setup(Vector<real_t> p_heights, int p_width, int p_depth, real_t p_cell_size) {
Expand Down