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Tweak the DirectInput initialization failure message #39116

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merged 1 commit into from
May 28, 2020

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Calinou
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@Calinou Calinou commented May 28, 2020

This closes #36662.

@Calinou Calinou added this to the 4.0 milestone May 28, 2020
@Calinou Calinou added the cherrypick:3.x Considered for cherry-picking into a future 3.x release label May 28, 2020
@akien-mga
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That's a bit of a workaround as this message is just one symptom of a likely bigger issue with the user's Windows system. But if it's the last one that manages to print before failing the start, I guess it doesn't hurt.

@akien-mga akien-mga merged commit 055624d into godotengine:master May 28, 2020
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Thanks!

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Cherry-picked for 3.2.2.

@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Jun 4, 2020
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Failure on Launch: failed init DINPUT
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