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Add preload and PI to GDScript reserved keywords #3582

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merged 2 commits into from
Feb 4, 2016

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Thus enabling their syntactic colouring.
I also tried to sort the reserved words to make them easier to browse through when adding new ones of checking for missing ones.

Closes #3581.

They were previously kind of sorted with a mix between alphabetical and logical ordering, which made it hard to spot duplicates or missing words.
I've noticed that gd_tokenizer also has keywords for `switch' and `do', but they seem not to be supported actually (only used in commented code for the shader language), so I don't add them.
@akien-mga akien-mga added this to the 2.0 milestone Feb 4, 2016
vnen added a commit that referenced this pull request Feb 4, 2016
Add preload and PI to GDScript reserved keywords
@vnen vnen merged commit 0f41a18 into godotengine:master Feb 4, 2016
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