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Improved API to active / deactive ragdoll #18764

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May 13, 2018
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AndreaCatania
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In order to make easy activation and deactivation of ragdoll I've improved the API of skeleton by adding this functions:

physical_bones_start_simulation
physical_bones_stop_simulation

The function physical_bones_start_simulation accept a list of bone names in order to active the simulation on partial skeleton bones (like this: https://youtu.be/mn_59vVYot8)

Closes: #18704

@akien-mga akien-mga added this to the 3.1 milestone May 11, 2018
@reduz reduz merged commit dc70609 into godotengine:master May 13, 2018
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3 participants