SceneTreeFTI
- miscellaneous speedups
#107485
Merged
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This is just a small PR, in case there is a delay to merging #107369 before the next beta (that PR will change how we fast access children).
This fixes up the second case in
_update_dirty_nodes()
to use fast child access (that @Ivorforce noticed yesterday, I accidentally reverted it in #106244 😊 ).Also accesses
data.visible
directly to avoid one thread guard.Notes
get_transform()
in the function, but that needs a PR of its own.