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D3D12: Revert to CPPPATH for Mesa private headers #106413

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akien-mga
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Trust me, Eldritch horrors lie in wait here.
Let's go back to the previous brittle setup that worked.

Fixes #106376.

Also clean up some dead code.

Trust me, Eldritch horrors lie in wait here.
Let's go back to the previous brittle setup that worked.

Fixes godotengine#106376.

Also clean up some dead code.
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Oh well it brings back a truckload of warnings :(

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Just pushed a complete shot in the dark, CC @TCROC.

We might just have to give up and bring back the bazillion warning ignore pragmas removed in #104893.

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TCROC commented May 14, 2025

I put in a PR over here: #106416. This is the solution we used in our fork. Hopefully this fixes it without bringing back the warnings. I will test out this PR to confirm whether or not it fixes things for us as well

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TCROC commented May 14, 2025

@akien-mga I tested it out... unfortunately the shot in the dark misses / doesn't work :(

I tried both Append and Prepend. The only thing that works is reverting to CPPPATH :/

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Can no longer build godot and godot-nir-static from source together
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