[BVH precision] Make scene culling use precision-proof version of BVH::ray_query()
#100480
+30
−23
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Follow-up PR of #100475. More context there.
This PR makes sure scene culling uses the numerical precision-proof version of BVH::ray_query().
Note that this PR breaks compatibility as it changes the signature of
RenderingServer::instances_cull_ray()
. This is however a function intended for editor usage, so this shouldn't be a hard stop.TODO :