Closed
Description
Tested versions
v4.4.dev5.mono.official [9e60984]
System information
all
Issue description
I iterate over all classes provided by ClassDB
for testing. Using ClassDB:get_class_list()
With Godot4.4.dev5 there is now “AnimationNodeStartState”, “AnimationNodeEndState” there are not documented and cannot be instantiated.
Steps to reproduce
Can be verified by
extends Node
func _ready() -> void:
prints("AnimationNodeStartState class_exists:", ClassDB.class_exists("AnimationNodeStartState"))
prints("AnimationNodeStartState can_instantiate:", ClassDB.can_instantiate("AnimationNodeStartState"))
# compile error
AnimationNodeStartState.new()
output:
AnimationNodeStartState class_exists: true
AnimationNodeStartState can_instantiate: true
errors:
res://test.gd:7 - Parse Error: Native class GDScriptNativeClass used in script doesn't exist or isn't exposed.
res://test.gd:7 - Parse Error: Static function "new()" not found in base "GDScriptNativeClass".
Minimal reproduction project (MRP)
n/a
Metadata
Metadata
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Type
Projects
Status
Bad