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Godot export release doesn't pack enough data from C# #99208

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@nongvantinh

Description

Tested versions

Godot 4.4.dev4.mono

System information

Ubuntu 24.04

Issue description

I'm exporting a project using Docker, which invokes Godot through the terminal with the following command:

godot.4.4.dev4.mono "path-to-my-project.godot" --export-release "Headless" --headless --quit

However, when I run the app, it doesn't behave as expected

Steps to reproduce

Reproduce via UI:

  1. Open the MRP project and create the export folder.
  2. Export the project with the "Export All" -> "Release" option.
    • Alternatively, click "Export Project..." and uncheck the "Export with Debug" option.

Reproduce via command line:

Run the following command:

./Godot_v4.4-dev_mono_linux.x86_64 "/home/ubuntu/GodotProjects/azheir/azheir/project.godot" --headless --export-release Headless --quit

Minimal reproduction project (MRP)

azheir.zip

To verify if the project export was successful, simply run the executable. It should print Hello world on startup.

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