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Windows 10, Godot 4.3, gl compatibility mode with opengl 3
Issue description
On linux (Ubuntu 24.04.1), in compatibility mode, reflection probes work correctly but on windows 10 using reflection probes in compatibility mode, apply to objects into the probe a green light. If the rendering driver is set to be opengl ES, the bug does not appear
Screenshot taken from windows 10
Steps to reproduce
Create a 3d scene, add a reflection probe and a meshinstance 3d with a sphere or any other mesh selected and you will see a green light on the mesh.
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered:
Tested versions
Reproducible in 4.3 stable
System information
Windows 10, Godot 4.3, gl compatibility mode with opengl 3
Issue description
On linux (Ubuntu 24.04.1), in compatibility mode, reflection probes work correctly but on windows 10 using reflection probes in compatibility mode, apply to objects into the probe a green light. If the rendering driver is set to be opengl ES, the bug does not appear
Screenshot taken from windows 10
Steps to reproduce
Create a 3d scene, add a reflection probe and a meshinstance 3d with a sphere or any other mesh selected and you will see a green light on the mesh.
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: