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Description
Tested versions
Reproducible: v4.0.stable.official [92bee43], v4.4.dev.flathub [97ef3c8]
Not reproducible: v3.6.stable.official [de2f0f1]
System information
Godot v4.4.dev (97ef3c8) - Freedesktop SDK 23.08 (Flatpak runtime) - Wayland - Vulkan (Forward+) - dedicated AMD Radeon RX 570 Series (RADV POLARIS10) - Intel(R) Core(TM) i3-10100F CPU @ 3.60GHz (8 Threads)
Issue description
Slider focus "indicator" will move with scrolling when it shouldn't.
Yeah, not the greatest explanation, just watch the video:
2024-10-04.23-10-16.webm
I didn't tested using in-game nodes, but this consistently happens thought editor, for example, settings window, node inspector, etc.
I tested in both 4.0 and 4.4 versions and it happens there, but not in 3.6:
3_6.webm
So something changed in 4.0 and onward after that.
Steps to reproduce
- Pick scrollbar with cursor pointer (for example, editor settings window or node inspector) and don't release it.
- Move cursor to any slider ui element (for example, custom ui scale in editor settings)
- Move cursor up/down and observe how focus "outline" start moving with scrolling (it will disappear when cursor will leave slider "hitbox")
Minimal reproduction project (MRP)
This can be reproduced in Godot editor itself.