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Renaming Children of MenuBar does not immediately update in the Scene preview #97691

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@leogott

Description

@leogott

Tested versions

Reproducible in 4.3-stable

System information

Godot v4.3.stable - Pop!_OS 22.04 LTS - X11 - Vulkan (Forward+) - dedicated AMD Radeon RX 580 Series (RADV POLARIS10) - AMD Ryzen 7 7700X 8-Core Processor (16 Threads)

Issue description

When a MenuBar node is in the scene tree, its childrens' names are used as button texts in the menu bar.
Renaming the MenuBar's children does not cause the scene preview to update (until an update is triggered by other means)

Steps to reproduce

  1. Create a Control node
  2. Add a MenuBar node as child
  3. Add PopupMenu nodes as children
  4. Rename those from the scene tree

Minimal reproduction project (MRP)

N/A

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