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TextureProgressBar has always visible Gizmo when setting Fill Mode to 4, 5 or 8 #96859

@KaenguruuDev

Description

@KaenguruuDev

Tested versions

Reproducible in: v4.3.stable.mono.official [77dcf97] (Latest)

System information

Godot v4.3.stable.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Ti (NVIDIA; 32.0.15.6094) - AMD Ryzen 7 5800X 8-Core Processor (16 Threads)

Issue description

When selecting either "Clockwise", "Counter Clockwise" or "Clockwise and Counter Clockwise" as the FillMode, a cross is displayed in the center of the rect. This does not disappear, even when selecting another node or left clicking somewhere else in the scene view. Additionally, the crosshair is also visible when the TextureProgressBar node is used in an EditorPlugin.
image
image

Steps to reproduce

  1. Add a TextureProgressBar to your scene.
  2. Set it's Fill Mode to either "Clockwise", "Counter Clockwise" or "Clockwise and Counter Clockwise"
  3. A crosshair will show up in the center. If you now click somewhere else or select another node, it will not disappear.

Minimal reproduction project (MRP)

Mrp.zip

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