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[4.4 Dev 2 - Quest 3] Enabling xr/openxr/enabled.editor in OpenXR causes flatscreen editor to update at 1fps on Quest 3 #96831

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@JD-The-65th

Description

@JD-The-65th

Tested versions

  • Reproducible in 4.4 dev 2

System information

Godot v4.4.dev2 - Android - OpenGL ES 3 (Compatibility) - Adreno (TM) 740 - (6 Threads)

Issue description

In both Compatibility and Mobile renderer, setting enabled.editor to true in OpenXR settings causes the flatscreen editor to update at 1fps, but the XR player continues at normal speed.

Steps to reproduce

  1. Install Godot 4.4 dev 2 on Quest 3
  2. Make a new project
  3. Set enabled.editor to true in OpenXR Project settings
  4. Restart the Editor.
  5. Observe.

Minimal reproduction project (MRP)

No MRP needed.

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