Closed
Description
Tested versions
- Reproducible in 4.4 dev 2
System information
Godot v4.4.dev2 - Android - OpenGL ES 3 (Compatibility) - Adreno (TM) 740 - (6 Threads)
Issue description
In both Compatibility and Mobile renderer, setting enabled.editor
to true in OpenXR settings causes the flatscreen editor to update at 1fps, but the XR player continues at normal speed.
Steps to reproduce
- Install Godot 4.4 dev 2 on Quest 3
- Make a new project
- Set
enabled.editor
to true in OpenXR Project settings - Restart the Editor.
- Observe.
Minimal reproduction project (MRP)
No MRP needed.