Skip to content

Android export failing on Windows #96762

Closed
@devloglogan

Description

@devloglogan

Tested versions

Experienced this bug in:

Bug does not take place in:

  • 4.3-stable

System information

Godot v4.4.dev (d0dc389) - Windows 10.0.22631 - OpenGL 3 (Compatibility) - NVIDIA GeForce RTX 4070 (NVIDIA; 31.0.15.3161) - Intel(R) Core(TM) i7-14700K (28 Threads)

Issue description

When attempting to export an XR project to my Quest 3, the export fails and I get the following error:

C:\Users\langl\workspace\godot\editor\export\editor_export_platform.h:227 - Export: Building of Android project failed, check output for the error:
  
The system cannot find the path specified.

Cannot remove non-existent file or directory: C:/Users/langl/AppData/Local/Godot/tmpexport.1725898406.apk

Steps to reproduce

Just export the project to an android device, in my case, from Windows to Quest 3.

Minimal reproduction project (MRP)

I'm testing using the demo project from the OpenXR Vendors Repo.

Metadata

Metadata

Assignees

Type

No type

Projects

Status

Immediate Blocker

Milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions