Open
Description
Tested versions
- Reproducible in 4.3.stable and 4.4.dev (514c564)
- Not reproducible in 4.2.2.stable
System information
Fedora Linux 40 (KDE Plasma) - Wayland - Vulkan (Forward+) - dedicated AMD Radeon RX 7600M XT (RADV NAVI33) - AMD Ryzen 7 7840HS w/ Radeon 780M Graphics (16 Threads)
Issue description
Godot has this nifty behavior that it can detect the type of a scene (2D or 3D) based on its root node, and infer the viewport (2D/3D) to open for that scene accordingly.
This seems to have regressed in 4.3.stable and later.
What works:
- Open a 2D scene and make sure to be on the 2D viewport.
- Open a 3D scene: it will switch to the 3D viewport.
- Close the 2D scene, reopen it: it will switch to the 2D viewport.
What doesn't work:
- Have no scene open, make sure to be on the 2D viewport.
- Open a 3D scene: it stays on the 2D viewport.
- Close the 3D scene, make sure to be on the 3D viewport.
- Open a 2D scene: it stays on the 3D viewport.
CC @KoBeWi
Steps to reproduce
See above.