Skip to content

Transparent (alpha) reflections from ReflectionProbe are rendered in a reverse cull order. #96429

Closed
@viksl

Description

@viksl

Tested versions

4.3, 4.4

System information

Windows 11 - Vulkan - Nvidia RTX 4070 - intel i5 13600KF

Issue description

Alpha materials are rendered in a reverse cull order in the reflection probe's reflections.

Screenshot 2024-09-01 015956

Screenshot 2024-09-01 000451

Steps to reproduce

Add a reflection probe, mesh with a semi transparent material using alpha or alpha pre-pass, another mesh with fully metalic and zero roughness as a mirror surface to view the reflections, observe the reflections, for a blind test you can add a fully opaque mesh to see the differences.

Minimal reproduction project (MRP)

ReflectionProbesBroken.zip

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions