Closed
Description
Tested versions
reproducible in 4.3 stable
not reproducible in 4.2 stable
not tested in other builds
System information
Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1070 (NVIDIA; 31.0.15.5161) - Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz (8 Threads)
Issue description
when attempting to duplicate() a GLB node with animations under its animation player it is unable to understand the children and produces this error
E 0:00:00:0862 node_3d.gd:5 @ _ready(): Index p_index = 1 is out of bounds ((int)data.children_cache.size() = 1).
<C++ Source> scene/main/node.cpp:1688 @ get_child()
<Stack Trace> node_3d.gd:5 @ _ready()
that also causes the next error in the debugger
E 0:00:00:0863 node_3d.gd:5 @ _ready(): Child node disappeared while duplicating.
<C++ Error> Parameter "copy_child" is null.
<C++ Source> scene/main/node.cpp:2926 @ _duplicate_properties()
<Stack Trace> node_3d.gd:5 @ _ready()
Steps to reproduce
import a .GLB model with a animation into a scene and call the duplicate function on it
Minimal reproduction project (MRP)
Metadata
Metadata
Assignees
Type
Projects
Status
Done