Skip to content

Export size of windows desktop executable increased in 4.3 compared to 4.2.2 #96088

Open
@Arondy

Description

Tested versions

v4.3.stable.official [77dcf97]
v4.2.2.stable.official [15073af]

System information

Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Laptop GPU (NVIDIA; 32.0.15.6081) - AMD Ryzen 5 5600H with Radeon Graphics (12 Threads)

Issue description

I have a newly created project with one scene of Node2D in Godot v4.2.2. Exported executable with default export template and embedded PCK has size of 67,984 KB. The same project in v4.3 when exported with the same settings and "Compressed binary tokens" weights 82,151 KB. Hasn't 4.3 version aimed towards executable's size reduction? Or is this a feature for Web export only?

Steps to reproduce

  1. Create new project.
  2. Add Node2D and save scene.
  3. Export project with Windows Desktop option and embedded PCK.

Minimal reproduction project (MRP)

MRP.zip

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions