Closed
Description
Tested versions
- bug in v4.3.stable.mono.custom_build [77dcf97]
- it worked well in v4.2.2
System information
Windows 11
Issue description
I have a C# script attached to a node.
When I click on this icon while using Godot 4.2.2, it opens this file in Visual Studio. That's the expected behavior.
When I click on this icon while using "Godot 4.3 with mono support", it does not open Visual Studio (it does not have any visible impact AFACS, in particular: I don't even see any error message). That's the actual behavior
Nb1: I have the Èxternal Editor
for dotnet configured to Visual Studio
.
Nb2: It seems an issue specific to C# (or perhaps Visual Studio) because when I use gdscript and configure an external editor (tested with VsCode), then clicking on the script icon leads to correctly opening VsCode
Steps to reproduce
- Open with "Godot 4.3 with mono support" a project with C# code attached to some node.
- Configure in the
Editor settings
the keyDotnet > Editor > External Editor
toVisual Studio
- click on a "script" icon which represents a C# file.
- Expect it to open Visual studio. Observe that it does not