Closed
Description
Tested versions
Reproducible in: 4.3 rc2, 4.2.2 stable
System information
Godot v4.3.rc2 - Windows 10
Issue description
As BoneAttachment3D gets connected to a bone in the editor, its Node3D transform gets automatically updated. And that's ok, but what's annoying that the transform (which is ignored anyway by default - "override pose" disabled) is saved to the scene file. I don't want the transform show up in my git commits every time I change the skeleton pose.
Steps to reproduce
Set up BoneAttachment3D and save the scene
Minimal reproduction project (MRP)
Set up BoneAttachment3D and save the scene