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BoneAttachment3D transform is saved (Minor annoyance, Git unfriendly) #95202

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@temzky

Description

@temzky

Tested versions

Reproducible in: 4.3 rc2, 4.2.2 stable

System information

Godot v4.3.rc2 - Windows 10

Issue description

As BoneAttachment3D gets connected to a bone in the editor, its Node3D transform gets automatically updated. And that's ok, but what's annoying that the transform (which is ignored anyway by default - "override pose" disabled) is saved to the scene file. I don't want the transform show up in my git commits every time I change the skeleton pose.

Steps to reproduce

Set up BoneAttachment3D and save the scene

Minimal reproduction project (MRP)

Set up BoneAttachment3D and save the scene

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