Open
Description
Tested versions
Godot Engine v4.3.rc2.official.3978628c6 - https://godotengine.org
System information
OpenGL API 4.1 Metal - 88 - Compatibility - Using Device: Apple - Apple M1 Pro
Issue description
The profiler shows a spike in frame time, with Render 3D Transparent Pass
taking 80+ ms.
I attached a MRP with an empty scene that instantiates a cube when you click with the left mouse button.
The cube is just a MeshInstance3D with a StandardMaterial3D.
It has Transparency = Alpha, and an AnimationPlayer with an animation that pulses the color changing the alpha.
The curious thing is that it only happens in a single frame, after that, the frame time is fine for all the frames.
Steps to reproduce
- unzip the MRP
- open in godot
- click the play button
- start the visual profiler
- go to the game and click with the left mouse button inside the window
- observe the cube being instantiated
- observe the spike in frame time in the profiler