Description
Tested versions
not reproducible in standard builds, REAL_T_IS_DOUBLE is not defined by default. The engine needs to be compiled with precision=double
to test this
System information
Godot v4.3.dev (cb5d78ed3) - Ubuntu 22.04.4 LTS 22.04 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Laptop GPU () - 12th Gen Intel(R) Core(TM) i7-12700H (14 Threads)
Issue description
REAL_T_IS_DOUBLE will not work with embree occlusion culling (as of godot 4.3-beta3)
Godot passes RTC_FORMAT_FLOAT3
without checking if REAL_T_IS_DOUBLE is defined.
There doesn't seem to be a type flag for doubles so the Vector3 type would need to be converted to float[3]
when precision is double.
Steps to reproduce
enable occlusion culling and compile with precision=double
. The Vector3 type becomes double[3] but calls still pass RTC_FORMAT_FLOAT3