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CSGSphere3D's has less rings than the specified #94175

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@ydeltastar

Description

Tested versions

v4.3.beta.custom_build [82cedc8]

System information

Windows 11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 (NVIDIA; 31.0.15.4633)

Issue description

CSGSphere3D on the left and a mesh instance SphereMesh on the right. They both are configured with 5 rings but the CSGSphere3D produces a mesh with 4 rings instead. The result is always rings-1.

image

Steps to reproduce

  • Add a CSGSphere3D. Set rings to 5.
  • Add MeshInstance3D. Set rings to 5.
  • Enable display wireframe.

Minimal reproduction project (MRP)

N/A

Activity

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