CSGSphere3D
's has less rings than the specified #94175
Open
Description
Tested versions
v4.3.beta.custom_build [82cedc8]
System information
Windows 11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 (NVIDIA; 31.0.15.4633)
Issue description
CSGSphere3D
on the left and a mesh instance SphereMesh
on the right. They both are configured with 5 rings
but the CSGSphere3D
produces a mesh with 4 rings instead. The result is always rings
-1.
Steps to reproduce
- Add a
CSGSphere3D
. Setrings
to 5. - Add
MeshInstance3D
. Setrings
to 5. - Enable display wireframe.
Minimal reproduction project (MRP)
N/A
Activity