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System information
Godot v4.2.1.stable - Ubuntu 22.04.4 LTS 22.04 - X11 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 860M (nvidia; 535.161.07) - Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz (8 Threads)
Issue description
This is a reboot of #80118 which was supposedly fixed in v4.2, but I experienced the issue in v4.2.1. Even v4.2.beta4 has the bug, so I'm not sure the fix really worked - or it worked for a very specific version only.
Steps to reproduce
- Download the MWE from AnimationTree: animation_started signal is always emitted twice #80118 (just upgrade it to v4.2)
- Run the scene
- Press Space / Enter to trigger ui_accept and see the 2x animated started + 1x animation finished message
Minimal reproduction project (MRP)
Same as #80118
Here is a direct link for convenience: https://github.com/godotengine/godot/files/12229864/anim_tree_signal_bug.zip
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