Closed
Description
Tested versions
Reproducible in 4.2
System information
Godot v4.2.1.stable - Windows 10.0.22621 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1660 SUPER (NVIDIA; 31.0.15.5161) - Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (16 Threads)
Issue description
The gizmo for orthographic cameras does not respect the Keep Aspect
setting, and always behaves as though it is set to Keep Width
. This does not affect the runtime behaviour, although it does mean the gizmo is inconsistent with the runtime behaviour.
Steps to reproduce
- Make an orthographic camera with
Keep Aspect
property set toKeep Height
. - Adjust its
Size
property, preferrably with a visible grid. - Notice how the gizmo's width, and not its height, will match the size that was set.
Minimal reproduction project (MRP)
N/A