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Orthographic camera gizmo does not respect "keep_aspect" setting #90589

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@MajorMcDoom

Description

@MajorMcDoom

Tested versions

Reproducible in 4.2

System information

Godot v4.2.1.stable - Windows 10.0.22621 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1660 SUPER (NVIDIA; 31.0.15.5161) - Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (16 Threads)

Issue description

The gizmo for orthographic cameras does not respect the Keep Aspect setting, and always behaves as though it is set to Keep Width. This does not affect the runtime behaviour, although it does mean the gizmo is inconsistent with the runtime behaviour.

Steps to reproduce

  • Make an orthographic camera with Keep Aspect property set to Keep Height.
  • Adjust its Size property, preferrably with a visible grid.
  • Notice how the gizmo's width, and not its height, will match the size that was set.

Minimal reproduction project (MRP)

N/A

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