Closed
Description
Tested versions
- Reproducible in 4.1.4 RC 2
- Not reproducible in 4.1.3 stable
- Not reproducible in 4.3 dev5
- Not reproducible in 4.2.1 stable
System information
Godot v4.1.4.rc2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 31.0.15.5176) - Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz (12 Threads)
Issue description
Changing the visibility of CSG-shapes (tested with CSGBox3D, though) crashes the editor after a short freeze. No messages are printed into the console. It doesn't make any difference if visibility is changed from the parent node or some of the CSG-nodes. This does not happen in version 4.1.3 stable.
Video:
2024-03-18.13-37-12.mp4
Although not seen in the video it doesn't matter which way the visibility is changed or which node's visibility is changed (parent or any CSG-node).
Steps to reproduce
- Create a CSG-node
- Change CSG-node's visibility. Editor freezes and shuts down after a while.