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Changing visibility of CSG-nodes crashes the editor silently (Godot 4.1.4 RC 2) #89640

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@GNSS-Stylist

Description

@GNSS-Stylist

Tested versions

  • Reproducible in 4.1.4 RC 2
  • Not reproducible in 4.1.3 stable
  • Not reproducible in 4.3 dev5
  • Not reproducible in 4.2.1 stable

System information

Godot v4.1.4.rc2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 31.0.15.5176) - Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz (12 Threads)

Issue description

Changing the visibility of CSG-shapes (tested with CSGBox3D, though) crashes the editor after a short freeze. No messages are printed into the console. It doesn't make any difference if visibility is changed from the parent node or some of the CSG-nodes. This does not happen in version 4.1.3 stable.
Video:

2024-03-18.13-37-12.mp4

Although not seen in the video it doesn't matter which way the visibility is changed or which node's visibility is changed (parent or any CSG-node).

Steps to reproduce

  • Create a CSG-node
  • Change CSG-node's visibility. Editor freezes and shuts down after a while.

Minimal reproduction project (MRP)

CSGVisibilityChangeCrash.zip

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