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Godot User Error running C# project on Android #88160
Comments
Same error when building android templates from 3.5.3-stable git tag and using it to export to android.
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I also went through this document and compiled mono glue, but when I execute this command
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Ahh, removing the C# script fixes the issue, but I tried adding a new script to the |
C# doesn't support built-in scripts (scripts that are embedded in scene files), it shouldn't be possible to create embedded C# scripts but there's a bug that could be what you're experiencing: |
Tested versions
v4.3.dev.mono.custom_build
[4e990cd].v4.2.1.stable.mono.official
[b09f793] (I think it is a separate error since I was able to build on a later version like Godot 4.3).System information
Ubuntu 22.04 - v4.3.dev.mono.custom_build [4e990cd] - Mobile - Rendering failure
Issue description
Godot v4.3.dev.mono (4e990cd) - Ubuntu 22.04.3 LTS 22.04 - X11 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 970 (nvidia; 535.154.05) - AMD Ryzen 7 3700X 8-Core Processor (16 Threads)
I am exporting a C# project on Godot 4.3 mono to Android and the APK builds correctly, but the app stalls with black screen on the device after running
adb install MyApp.apk
. Testing it from the editor on Ubuntu it works fine.Steps to reproduce
4e990cd7e
commit.scons p=linuxbsd target=editor module_mono_enabled=yes
.scons platform=android target=template_debug arch=arm64
export template.android_debug.apk
to$HOME/.local/share/godot/export_templates/4.3.dev.mono/ and add
version.txt` too.adb install MyApp.apk
Minimal reproduction project (MRP)
shadeslider_MRP.zip
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