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If you try to create a C# editor plugin in v4.2.1 mono using C# as the language it shows a cyclic error when the default new plugin files are generated after going through the create new plugin workflow.
Steps to reproduce
In the Mono Godot editor create a new blank project. Then go and create a new plugin, and set the language C# instead of gdscript.
A cyclic error will appear and prevent the plugin from being enabled.
Tested versions
This is reproducible on Godot v4.2.1.stable.mono
System information
Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 31.0.15.4633) - 13th Gen Intel(R) Core(TM) i9-13900KS (32 Threads)
Issue description
If you try to create a C# editor plugin in v4.2.1 mono using C# as the language it shows a cyclic error when the default new plugin files are generated after going through the create new plugin workflow.
Steps to reproduce
In the Mono Godot editor create a new blank project. Then go and create a new plugin, and set the language C# instead of gdscript.
A cyclic error will appear and prevent the plugin from being enabled.
Minimal reproduction project (MRP)
super_highlight_pro.zip
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