Description
Tested versions
its tested on all versions yea c# doesn't work offline even in godot 3
System information
linux godot 4.3 glcompatibility
Issue description
+the issue:
c# doesn't work offline in godot mono
i have to connect to the internet atleast once per project to be able to code
thats without mentioning the exporting it also fails if im not connected the internet
+how i expect it to be:
being able to use godot without internet just like gdscipt godot and also just like unity since it uses c# and it works offline
+possible solution?:
this error sounds like a missing c# package that godot downloads every project so the solution could be adding a fallback to an offline package included in mono godot?
+error screenshot:
i would love some help if possible
Steps to reproduce
just open mono godot while completely offline then create a new empty project then make any c# code and build it and you will get that error
Minimal reproduction project (MRP)
N/A
Activity