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Can't compile C# files without an (initial) internet access #87806

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@ahmad12331233

Description

Tested versions

its tested on all versions yea c# doesn't work offline even in godot 3

System information

linux godot 4.3 glcompatibility

Issue description

+the issue:
c# doesn't work offline in godot mono
i have to connect to the internet atleast once per project to be able to code
thats without mentioning the exporting it also fails if im not connected the internet

+how i expect it to be:
being able to use godot without internet just like gdscipt godot and also just like unity since it uses c# and it works offline

+possible solution?:
this error sounds like a missing c# package that godot downloads every project so the solution could be adding a fallback to an offline package included in mono godot?

+error screenshot:

٢٠٢٤٠١٣١_١٠٣١٠١

i would love some help if possible

Steps to reproduce

just open mono godot while completely offline then create a new empty project then make any c# code and build it and you will get that error

Minimal reproduction project (MRP)

N/A

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