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3D editor grid origin lines appear in ReflectionProbes #87684

@Calinou

Description

@Calinou

Tested versions

  • Reproducible in: 4.3.dev 0bcc0e9
  • Not reproducible in: 4.2.1.stable

System information

Godot v4.3.dev (0bcc0e9) - Fedora Linux 39 (KDE Plasma) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (nvidia; 545.29.06) - 13th Gen Intel(R) Core(TM) i9-13900K (32 Threads)

Issue description

3D editor grid origin lines appear in ReflectionProbes.

This is a regression from #83895. cc @clayjohn

Origin lines shown (default)

Screenshot_20240128_191806

Origin lines hidden in the View menu

Remember to hide and show the ReflectionProbe to force it to update.

Screenshot_20240128_191819

Steps to reproduce

  • Add a ReflectionProbe node near the origin, with a reflective object nearby.
  • Notice how the red/green/blue origin lines appear on the reflection.

Minimal reproduction project (MRP)

test_reflection_probe_origin_lines.zip

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