3.0 - HighLevelMultiplayer get latency to server. #8763
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Description
Godot 3.0
So, I run a couple instances of my game server , and a very useful function for me (and I think for people in the future) would be the ability to get the latency from client to any of my server instances, that without triggering the client connected/disconnected signals in the server instance.
I don't have the time to learn how networking works and all that stuff, so maybe someone like faless (the only person I'm aware that knows networking) could implement that if it is possible.
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