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SSR is broken in stereo rendering #86987

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BastiaanOlij opened this issue Jan 9, 2024 · 0 comments · Fixed by #86996
Closed

SSR is broken in stereo rendering #86987

BastiaanOlij opened this issue Jan 9, 2024 · 0 comments · Fixed by #86996

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@BastiaanOlij
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BastiaanOlij commented Jan 9, 2024

Tested versions

  • Reproducible in 4.3-dev 84e205b
  • Reproducible in 4.2-stable
  • Works in 4.1.3-stable

System information

Windows 10 - 4.3-dev 84e205b - Vulkan Forward+

Issue description

Applying SSR in stereoscopic rendering messes up, look like an issue with either the left and right eye images getting mixed up or eye offset not being applied correctly. Was able to verify that the shader code looks to still include the right parts. Need to investigate further.

image

Notice the misalignment on the right image in the screenshot. To paraphrase Captain Picard, "There is ONE sphere!"

Steps to reproduce

Make sure you have some shiny materials and enable SSR

Minimal reproduction project (MRP)

TestStereoSSR.zip

(note, no VR hardware is needed to run the MRP).

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