Skip to content

Flickering when changing scenes #85636

Open
@Morokiane

Description

Godot version

4.2 stable

System information

Windows 11 NVIDIA RTX 3060 Laptop GPU Vulkan / MacOS 14.1.1 M1, M2 Metal

Issue description

When changing scenes with a shader transition the game screen will flash white for a brief second when the new scene loads. This is happening on Windows and MacOS. This does not happen in 4.2 RC1 but became an issue in RC2 and is still present in stable. Does this on all modes, Forward+, Compatibility, Mobile

Steps to reproduce

Create a scene that has a shader transition that when the scene changes it does a "fade out" and "fade in"

Minimal reproduction project

Flicker.zip

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions