Closed as not planned
Description
Godot version
v4.2-beta6
System information
Windows 10
Issue description
If I add a script to a Node, the Node's type doesn't update according to the script. So if I change the script to inherit a Node3D instead of Node, the Node itself doesn't update its type (or at least the icon doesn't change to indicate it has).
Steps to reproduce
- Create a script that inherits Node.
- Add it to a Node.
- Change the script to inherit Node3D.
- The Node remains white/a Node (though does show the correct hierarchy in the inspector).
Minimal reproduction project
N/A
Activity