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Godot version
4.2.rc2
System information
macOS 14.1
Issue description
Creating a new Compatibility project the default setting for rendering/limits/global_shader_variables/buffer_size is set to 65536, but apparently this is too high for Compatibility renderer limits, because you get a warning when running:
W 0:00:00:0093 MaterialStorage: Project setting "rendering/limits/global_shader_variables/buffer_size" exceeds maximum uniform buffer size of: 16384
<C++ Source> drivers/gles3/storage/material_storage.cpp:1114 @ MaterialStorage()
Steps to reproduce
Create a new blank Compatibility project, with an empty scene and run it and see the warning
Minimal reproduction project
Just create a new project from the project manager as I think the issue is the default value for new Compatibility projects.
alakoring, AlephCubed, DukeOfKeys and SoyoTamo
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