Description
Godot version
4.2-beta [d5217b6]
System information
Windows 11 (10.0.22621)
Issue description
This is a formal issue for the partial regression caused by #84799, which in turn was meant to solve regression #83412 caused by #79977.
The summary of this issue is pretty much what the title says: Most transform changes done to a RigidBody2D
from _integrate_forces
will have no effect due to them being overwritten by the RigidBody2D::_sync_body_state
call that happens after _integrate_forces
has been called.
The one notable exception is if you first read some part of the global transform before modifying it within _integrate_forces
, in which case the global_invalid
flag on the RigidBody2D
will be cleared and the transform change notification will actually be queued up and sent out by the eventual force_update_transform
from RigidBody2D::_body_state_changed
.
See #84856 for a more in-depth breakdown of the problem.
Steps to reproduce
- Open the main scene of the MRP
- Take note of the intended behavior described on the labels
- Run the main scene
- Note the fact that they don't do as described
Activity