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ProjectSetting set "display/window/size/resizable" does not take effect
Steps to reproduce
1.set display/window/size/resizable=true in editor
2.call ProjectSettings.SetSetting("display/window/size/resizable",false) in script
3.Window can still be resized
Minimal reproduction project
"N/A"
The text was updated successfully, but these errors were encountered:
Most project settings are not read when the program is running, only when it starts, you need to set this on the window directly when the project is running
Godot version
Godot v4.2.beta.mono (fee6df7)
System information
Godot v4.2.beta.mono (fee6df7) - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Laptop GPU (NVIDIA; 31.0.15.3713) - 12th Gen Intel(R) Core(TM) i7-12700H (20 Threads)
Issue description
ProjectSetting set "display/window/size/resizable" does not take effect
Steps to reproduce
1.set display/window/size/resizable=true in editor
2.call ProjectSettings.SetSetting("display/window/size/resizable",false) in script
3.Window can still be resized
Minimal reproduction project
"N/A"
The text was updated successfully, but these errors were encountered: